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ZBrush Character Modeling Tutorial - Creating Krang in ZBrush 2024
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- 1 Waiting loop
- 2 Welcome
- 3 Today's topic
- 4 Student License
- 5 Krang, Second Session
- 6 __ Brush, SnakeHook, Scultris Pro
- 7 __ Preparing Posing [1], Low Res, ZRemesher
- 8 Q Figure, collectables, Toys, define
- 9 __ Pose.1 [2], Transpose Master, TPoseMesh
- 10 Q Anchors Brush for Posing
- 11 __ Pose.1 [3], the importance of Face
- 12 __ Pose.1 [4], Tentacle to the device, Anchors Brush
- 13 Q Gizmo and Masking
- 14 __ Pose.1 [5], Exploring process, Anchor Brush
- 15 __ Pose.2 [1], Transpose Master, TPoseMesh
- 16 __ Pose.2 [2], Anchors Brush
- 17 Q Your favorite Feature in 2024
- 18 Q Move Subtools, different folders
- 19 Q Selecting between two Polygons [1]
- 20 Q Shaking Mouse movement, why
- 21 Q Habits and new tools
- 22 Q Selecting between two Polygons [2]
- 23 Q Cloning details from A to B
- 24 Q __ History, Record
- 25 Q __ MorphTarget
- 26 __ Face, Smile [1]
- 27 Q Is there a Clone Pattern Stamp Tool
- 28 Q __ Xtractor, XTractorDot
- 29 Q __ How to change the alpha, G
- 30 __ Face, Smile [2], Eyes
- 31 Q How to paint immersive light, glow
- 32 Q __ Drone, example, Glow, RedShift 3D
- 33 Q __ Light size change and results
- 34 Q __ Example Krang, Eye specs, Render Recal
- 35 Q __ Paint the emissive look, Light adjustment.
- 36 __ Face adjustments, right eye scale
- 37 __ Re-positioning teeth, Local Sim
- 38 Q Layla Viscu Channel
- 39 __ Smile adjustments, Blob Brush
- 40 Tip, Student License for Maxon One
- 41 __ Eye socket definition [1], Lazy Mouse
- 42 Q what have you used before Polypainting
- 43 __ Eye socket definition [2]
- 44 __ Eyeball modeling [1]
- 45 Q How do you learn to make characters like that
- 46 __ Eyeball modeling [2] ZModeler
- 47 Q Is studying Realism absolutely required
- 48 Q Is Anatomy important
- 49 __ Eyeball modeling [3], Iris details
- 50 __ Eyeball modeling [4], Painting
- 51 __ Tip, Painting, and Scale
- 52 __ Eyeball modeling [5], Painting [cont]
- 53 __ Eyeball modeling [6], Painting, Veins
- 54 __ Eyeball modeling [7], Masking by Poly Paint
- 55 __ Eyeball modeling [8], eye colors, variety
- 56 __ Eyeball modeling [9], Color Adjustment
- 57 __ Eyeball modeling [10], Plastic Material
- 58 __ Replacing eyes with new Models
- 59 Q Eye paired or independently
- 60 __ Eye socket definition [3], eyelid
- 61 __ Exploring the results so far
- 62 __ Mouth inside, paint
- 63 Q When to use Dynam Mesh, ZRemesher, Subdivision
- 64 __ Review of the eye mesh
- 65 __ Tentacles, Poly Groups, ZRemesher
- 66 __ ZRemesher Results, evaluation, Guide
- 67 Tip Low resolution drawing on hi-res surface
- 68 Q Extract colors from MatCap
- 69 Q Mask By AO, low success; please advise
- 70 Wrapping Up, Housekeeping
- 71 Thank you and bye!