AssetDatabase.Refresh() Refresher

AssetDatabase.Refresh() Refresher

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Unity Accelerator

31 of 31

31 of 31

Unity Accelerator

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AssetDatabase.Refresh() Refresher

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  1. 1 Introduction
  2. 2 Refresh
  3. 3 Categorize
  4. 4 Static dependencies
  5. 5 Dynamic dependencies
  6. 6 Other dynamic dependencies
  7. 7 Assembly reload
  8. 8 Restart refresh
  9. 9 Import
  10. 10 Postprocess
  11. 11 Recap
  12. 12 Fast platform switch
  13. 13 Content hash
  14. 14 Requirements
  15. 15 Import result
  16. 16 AssetDatabase counters
  17. 17 Example
  18. 18 API callbacks
  19. 19 Batch creation
  20. 20 Ignore folder contents
  21. 21 Summary
  22. 22 Speeding up the existing API
  23. 23 Can we have callbacks
  24. 24 How to keep your library growing forever
  25. 25 Compile errors
  26. 26 Does AcidDatabase speed up bundle building
  27. 27 Is there a way to know if we are on the start of Unity
  28. 28 Import results across different development machines
  29. 29 Import filters
  30. 30 Cache server
  31. 31 Unity Accelerator

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