Completed
Speeding up the existing API
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Classroom Contents
AssetDatabase.Refresh() Refresher
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- 1 Introduction
- 2 Refresh
- 3 Categorize
- 4 Static dependencies
- 5 Dynamic dependencies
- 6 Other dynamic dependencies
- 7 Assembly reload
- 8 Restart refresh
- 9 Import
- 10 Postprocess
- 11 Recap
- 12 Fast platform switch
- 13 Content hash
- 14 Requirements
- 15 Import result
- 16 AssetDatabase counters
- 17 Example
- 18 API callbacks
- 19 Batch creation
- 20 Ignore folder contents
- 21 Summary
- 22 Speeding up the existing API
- 23 Can we have callbacks
- 24 How to keep your library growing forever
- 25 Compile errors
- 26 Does AcidDatabase speed up bundle building
- 27 Is there a way to know if we are on the start of Unity
- 28 Import results across different development machines
- 29 Import filters
- 30 Cache server
- 31 Unity Accelerator