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Classroom Contents
2D Animation for Games - A Primer
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- 1 Intro
- 2 General Considerations
- 3 Communication
- 4 Aesthetics
- 5 Squash and Stretch
- 6 anticipation
- 7 contrast
- 8 timing
- 9 easing
- 10 arcs
- 11 followthrough overlapping action
- 12 followthrough in games
- 13 exaggeration in games
- 14 more frames
- 15 strong readable poses
- 16 smears multiples
- 17 smears and speed
- 18 over animating
- 19 use references
- 20 mistakes
- 21 construction
- 22 unfinished animation
- 23 miscellaneous
- 24 skeletal animation
- 25 benefits of skeletal animation
- 26 limitations of skeletal animation
- 27 hips and shoulders
- 28 visual effects
- 29 smear
- 30 outro