2D Animation for Games - A Primer

2D Animation for Games - A Primer

GDC via YouTube Direct link

Intro

1 of 30

1 of 30

Intro

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2D Animation for Games - A Primer

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  1. 1 Intro
  2. 2 General Considerations
  3. 3 Communication
  4. 4 Aesthetics
  5. 5 Squash and Stretch
  6. 6 anticipation
  7. 7 contrast
  8. 8 timing
  9. 9 easing
  10. 10 arcs
  11. 11 followthrough overlapping action
  12. 12 followthrough in games
  13. 13 exaggeration in games
  14. 14 more frames
  15. 15 strong readable poses
  16. 16 smears multiples
  17. 17 smears and speed
  18. 18 over animating
  19. 19 use references
  20. 20 mistakes
  21. 21 construction
  22. 22 unfinished animation
  23. 23 miscellaneous
  24. 24 skeletal animation
  25. 25 benefits of skeletal animation
  26. 26 limitations of skeletal animation
  27. 27 hips and shoulders
  28. 28 visual effects
  29. 29 smear
  30. 30 outro

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