Completed
- Better packing algorithms
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Classroom Contents
Essential Blender Tips for UV Unwrapping Subdivision Surfaces
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- 1 - Intro
- 2 - Using a Grid Texture
- 3 - Resetting UVs
- 4 - Placing Seams
- 5 - Live Unwrap
- 6 - Edge Tagging
- 7 - Working with Subdiv Off
- 8 - Why Straighten UVs
- 9 - Follow Active Quads
- 10 - Auto Aligning Edges
- 11 - Follow Active Quads cont.
- 12 - Pinning
- 13 - Moving pinned islands to the side
- 14 - Hiding finished islands
- 15 - Straightening Complex Islands
- 16 - Seams with subdiv cause pinching
- 17 - Visualizing modified UVs
- 18 - Advanced Follow Active Quads
- 19 - Using Snapping to stitch UVs
- 20 - Using Pinning to guide unwrap
- 21 - Splitting concave areas
- 22 - Face area ratio causing subdiv stretching
- 23 - Fixing subdiv UV Smooth stretching
- 24 - How to unwrap basically anything by stitching
- 25 - Turn Live Unwrap off!
- 26 - Average Islands Scale
- 27 - Packing multiple objects
- 28 - Adjusting texel density
- 29 - Better packing algorithms
- 30 - Final thoughts