Essential Blender Tips for UV Unwrapping Subdivision Surfaces

Essential Blender Tips for UV Unwrapping Subdivision Surfaces

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- Straightening Complex Islands

15 of 30

15 of 30

- Straightening Complex Islands

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Classroom Contents

Essential Blender Tips for UV Unwrapping Subdivision Surfaces

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  1. 1 - Intro
  2. 2 - Using a Grid Texture
  3. 3 - Resetting UVs
  4. 4 - Placing Seams
  5. 5 - Live Unwrap
  6. 6 - Edge Tagging
  7. 7 - Working with Subdiv Off
  8. 8 - Why Straighten UVs
  9. 9 - Follow Active Quads
  10. 10 - Auto Aligning Edges
  11. 11 - Follow Active Quads cont.
  12. 12 - Pinning
  13. 13 - Moving pinned islands to the side
  14. 14 - Hiding finished islands
  15. 15 - Straightening Complex Islands
  16. 16 - Seams with subdiv cause pinching
  17. 17 - Visualizing modified UVs
  18. 18 - Advanced Follow Active Quads
  19. 19 - Using Snapping to stitch UVs
  20. 20 - Using Pinning to guide unwrap
  21. 21 - Splitting concave areas
  22. 22 - Face area ratio causing subdiv stretching
  23. 23 - Fixing subdiv UV Smooth stretching
  24. 24 - How to unwrap basically anything by stitching
  25. 25 - Turn Live Unwrap off!
  26. 26 - Average Islands Scale
  27. 27 - Packing multiple objects
  28. 28 - Adjusting texel density
  29. 29 - Better packing algorithms
  30. 30 - Final thoughts

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