Creating Video Games

Creating Video Games

Philip B. Tan , Richard Eberhardt , Sara Verrilli and Andrew Grant via MIT OpenCourseWare Direct link

Student Interview: Miriam Prosnitz

42 of 45

42 of 45

Student Interview: Miriam Prosnitz

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Classroom Contents

Creating Video Games

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  1. 1 1. Introduction
  2. 2 2. Project 1, Low Fidelity Prototyping
  3. 3 3. Game Engines
  4. 4 4. Project 2, Digital Prototype with Project Management
  5. 5 5. Agile Software Development
  6. 6 6. Agile Project Management
  7. 7 7. Testing and Guest Lecture with Genevieve Conley of Riot Games
  8. 8 8. Project 2 Presentations, Project 3 (Digital Prototype II: User Interface)
  9. 9 9. Guest Lecture with SWERY of Access Games
  10. 10 10. UI and Usability
  11. 11 11. Guest Lecture (EA) on Development and Best Practices
  12. 12 12. Project 3 Presentations, Project 4 Introduction (Small Game Project)
  13. 13 13. Serious Games, Simulation and Abstraction
  14. 14 14. Aesthetics
  15. 15 15. Guest Lecture (Scot Osterweil of MIT Game Lab)
  16. 16 16. Team Dynamics
  17. 17 17. Working with Artists (Guest Lecture by Luigi Guatieri)
  18. 18 18. Fiction and Narrative in Video Games
  19. 19 19. Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg)
  20. 20 20. Writing in Games (Guest Lecture by Heather Albano and Laura Baldwin)
  21. 21 22. Cutting Features; Scope
  22. 22 23. Team Discussions
  23. 23 24. Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein)
  24. 24 25. Getting Players to Your Game (Guest Lecture by Sean Baptiste)
  25. 25 26. Final Presentation Rehearsals
  26. 26 27. Final Presentations
  27. 27 Instructor Introduction: Philip Tan
  28. 28 Instructor Introduction: Andrew Haydn Grant
  29. 29 Instructor Introduction: Richard Eberhardt
  30. 30 Instructor Introduction: Sara Verrilli
  31. 31 Instructor Interview: Teaching Students How to Solve Creative Problems as Teams
  32. 32 Instructor Interview: Sequencing Learning Experiences
  33. 33 Instructor Interview: Teaching the Iterative Process
  34. 34 Instructor Interview: Fostering Diversity of Voices
  35. 35 Instructor Interview: Assessing Students' Projects
  36. 36 Instructor Interview: Refining the Course
  37. 37 Instructor Interview: Advice for Educators
  38. 38 Instructor Interview: Postmortem Analysis
  39. 39 Client Interview: Pablo Suarez
  40. 40 Student Interview: Tej Chajed
  41. 41 Student Interview: Matthew Susskind
  42. 42 Student Interview: Miriam Prosnitz
  43. 43 Student Interview: Lauren Merriman
  44. 44 Student Interview: Lenny Martinez
  45. 45 From Pitch to Product: The Development of Hello Waves

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