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Explore all talks and presentations from Unite. Dive deep into the latest insights, research, and trends from the world's leading experts.
Explore low-level engine development using Burst Compiler's expanded capabilities, including CPU intrinsics, SIMD optimization, and performance comparisons with C++.
Explore deferred commands in gameplay using Entity Command Buffers for improved performance and user experience. Learn implementation, common issues, and future improvements.
Explore Unity's Entities package options for entity communication in game development. Learn pros and cons of different approaches for effective Entity Component System implementation.
Learn to optimize game performance using Burst compiler: hands-on porting to C# Job System, exploring capabilities and limitations, and avoiding common pitfalls in Unity development.
Learn to optimize game performance using Unity's Profile Analyzer. Compare versions, assess changes, and verify enhancements through data-driven analysis and visualization techniques.
Explore DOTS physics in Unity, covering design, workflows, and architecture for optimal performance in data-oriented projects. Learn about Unity Physics and Havok Physics integration.
Explore Unity's user-centric approach to modernizing the Editor UI, including design principles, development process, and addressing user feedback.
Explore Unity's rewritten AssetDatabase API for improved asset management, faster workflows, and efficient cross-platform development. Learn about dependencies, importing, and optimization techniques.
Discover UIForia, a powerful UI engine for Unity games. Learn about fast data binding, efficient layouts, hot reloading, and performance optimization for seamless user interfaces.
Explore DOTS implementation in a zombie shooter game, focusing on performance improvements and data-oriented design principles for Unity developers.
Explore Entity Component System (ECS) in turn-based game development, covering concepts, implementation, and potential challenges through a practical prototype demonstration.
Explore Unity ECS for mobile game development through a traffic simulation project, covering pathfinding, collision detection, and best practices for data-oriented programming and the C# Job System.
Explore the implementation of a 2-player split screen UI in Unity, addressing Event System limitations and providing insights on best practices and pitfalls to avoid.
Discover rapid VR game prototyping using VRTK, from camera rigs to interactive elements. Learn to create a balloon shooting gallery and accelerate your VR project development.
Explore Unity's latest tech and best practices for creating stunning high-end VR and mobile AR visuals, covering rendering techniques, challenges, and platform-specific features.
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