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Explore all talks and presentations from Unite. Dive deep into the latest insights, research, and trends from the world's leading experts.
Explore automotive innovation with Unity: interactive configurators, AR-enhanced training, and scalable software solutions for luxury brands and maintenance applications.
Explore Unity's new Prefab workflow, including nesting, variants, and isolation edit mode. Learn about UI/UX changes and the reasoning behind them from a seasoned game developer.
Explore Unity's new Sprite Rigging tools for 2D animation, featuring efficient workflows and components to bring characters and worlds to life with tight iteration loops.
Optimize mobile VR performance with techniques for reducing draw calls and maximizing efficiency across Oculus devices. Learn texture, geometry, and lighting optimization, plus Unity profiling for Project Santa Cruz.
Explore Unity's new C# job-based audio rendering engine for large-scale audio in ECS, covering DSP graphs, sound fields, and advanced mixing techniques.
Explore traffic simulation using ECS, examining compute kernels, Burst-produced code, and spline-based AI agents. Learn about system components, data structures, and optimization techniques.
Explore real-time multiplayer game development using Unity and Google, covering core challenges, software stacks, and various multiplayer architectures from local to dedicated servers.
Explore Unity's Visual Effect Graph to create stunning GPU-based particle effects in real-time. Learn key techniques, tools, and live demonstrations for advanced VFX creation.
Explore how Studio 216 leverages Unity for mixed reality visualizations in AEC, showcasing client collaborations and iterative design processes across platforms.
Explore advanced techniques for importing high-resolution BIM data into Unity using PiXYZ plugin, optimizing AEC projects with Rule Engine and showcasing upcoming photorealistic material library.
Explore AAA multiplayer game hosting with Multiplay, featuring insights from Titanfall 2's launch. Learn about dedicated servers, scaling challenges, and hybrid hosting models.
Explore open-source matchmaking for multiplayer games with Unity and Google. Learn about architecture, see a live demo, and discover how to get involved in this innovative project.
Explore photogrammetry, asset creation, and advanced rendering techniques for building a hyper-realistic forest environment in Unity, with insights from the Book of the Dead demo team.
Explore latest Unity Particle System features, optimization practices, and VFX creation techniques. Learn about Ring Buffer Mode, Shape Module, External Forces, and more for enhanced visual effects.
Explore lightmapping basics, Progressive Lightmapper, and optimization techniques in Unity. Learn to solve common issues and get insights into future developments for enhanced game lighting.
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