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Unity ECS for Mobile - Metropolis Traffic Simulation
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- 1 Intro
- 2 UNITY ENTITY-COMPONENT-SYSTEM (ECS)
- 3 UNITY ECS: COMPLEX GAME MECHANICS?
- 4 HOW UNITY ECS WOULD BENEFIT OUR GAMES?
- 5 USING UNITY ECS FOR FUTURE GAMES?
- 6 METROPOLIS TRAFFIC SIMULATOR
- 7 ENTITY COMPONENT SYSTEM
- 8 SEQUENTIAL VS PARALLEL
- 9 UNITY JOB SYSTEM
- 10 PATH FINDING: SEQUENTIAL ALGORITHMS
- 11 FLOYD-WARSHALL ALGORITHM
- 12 FLOYD-WARSHALL : MEMORY PROBLEM?
- 13 PATH FINDING: HIERARCHY
- 14 ROAD SEGMENT
- 15 COLLISION WHEN ENTERING A LANE
- 16 COLLISION WHEN ENTERING SPLITTING LANES
- 17 COLLISION BETWEEN MERGING LANES
- 18 ECS JOB: DATA ACCESS
- 19 RACE CONDITION: WRITE TO THE SAME ADDRESS
- 20 RACE CONDITION: READ VS WRITE
- 21 PARALLEL PROGRAMMING TIPS
- 22 QUESTIONS & COMMENTS