Unity ECS for Mobile - Metropolis Traffic Simulation

Unity ECS for Mobile - Metropolis Traffic Simulation

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ROAD SEGMENT

14 of 22

14 of 22

ROAD SEGMENT

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Unity ECS for Mobile - Metropolis Traffic Simulation

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  1. 1 Intro
  2. 2 UNITY ENTITY-COMPONENT-SYSTEM (ECS)
  3. 3 UNITY ECS: COMPLEX GAME MECHANICS?
  4. 4 HOW UNITY ECS WOULD BENEFIT OUR GAMES?
  5. 5 USING UNITY ECS FOR FUTURE GAMES?
  6. 6 METROPOLIS TRAFFIC SIMULATOR
  7. 7 ENTITY COMPONENT SYSTEM
  8. 8 SEQUENTIAL VS PARALLEL
  9. 9 UNITY JOB SYSTEM
  10. 10 PATH FINDING: SEQUENTIAL ALGORITHMS
  11. 11 FLOYD-WARSHALL ALGORITHM
  12. 12 FLOYD-WARSHALL : MEMORY PROBLEM?
  13. 13 PATH FINDING: HIERARCHY
  14. 14 ROAD SEGMENT
  15. 15 COLLISION WHEN ENTERING A LANE
  16. 16 COLLISION WHEN ENTERING SPLITTING LANES
  17. 17 COLLISION BETWEEN MERGING LANES
  18. 18 ECS JOB: DATA ACCESS
  19. 19 RACE CONDITION: WRITE TO THE SAME ADDRESS
  20. 20 RACE CONDITION: READ VS WRITE
  21. 21 PARALLEL PROGRAMMING TIPS
  22. 22 QUESTIONS & COMMENTS

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