Human-Computer Interaction
University of California, San Diego via Coursera
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Overview
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In this course, you will learn how to design technologies that bring people joy, rather than frustration. You'll learn several techniques for rapidly prototyping and evaluating multiple interface alternatives -- and why rapid prototyping and comparative evaluation are essential to excellent interaction design. You'll learn how to conduct fieldwork with people to help you get design ideas. How to make paper prototypes and low-fidelity mock-ups that are interactive -- and how to use these designs to get feedback from other stakeholders like your teammates, clients, and users. You'll learn principles of visual design so that you can effectively organize and present information with your interfaces. You'll learn principles of perception and cognition that inform effective interaction design. And you'll learn how to perform and analyze controlled experiments online. In many cases, we'll use Web design as the anchoring domain. A lot of the examples will come from the Web, and we'll talk just a bit about Web technologies in particular. When we do so, it will be to support the main goal of this course, which is helping you build human-centered design skills, so that you have the principles and methods to create excellent interfaces with any technology.
Taught by
Scott Klemmer
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Reviews
4.4 rating, based on 12 Class Central reviews
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It’s been a wonderfully wide-ranging course, spanning the whole design process. Participants have learned needfinding and observation techniques, how to carry out rapid prototyping, principles for effective interface and visual design, and a reperto…
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Fantastic course. Hands-on projects, useful information. The course guides you through the process of need finding in the information realm, coming up with some possible solutions, designing a smart phone app or a web page to deliver the solution,…
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Excellent course - very informative, well paced, and very applicable to current issues in design and computers. It was also wisely structured: The class offered two tracks- a lecture and quiz based one for novices, and a more involved project based track for more experienced students. Being a novice without the resources to complete the projects, I was very happy to be able to be able to learn the fundamentals and evaluate my progress with quizzes. Scott Klemmer was also a very good instructor - never boring and clear in all he explained. Very glad I took this class!
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It's a excellent course, with a lot o material, reading tips, and well explain information.
The only reason why I won't assign it 5 stars is because it's to fast pace. To the point it becomes difficult to follow up. The videos are rushed, with too much information in a short amount of time. It's really hard to assimilate all of it the few course weeks.
And to do all assignments in the time available is near impossible, except if you don't do anything else but study. -
I guess I'm the odd man out here.
Of the 35 MOOCs that I;ve completed, this was the worst
The peer grading website was terrible. -
A very good introduction to the basics of interaction design and how everything around us offers some level of interaction that designers are responsible for. The assignments were very useful and made me get out of my comfort zone of always doing research from the desk. The last segment introduces the most practical set of tools which has really helped me with my work.
The instruction was very clear and well paced. It was easy to pick up concepts and adequate examples and references were provided throughout the course. -
I took only "User experience: research & prototyping" course from the lot. Must tell you, it did validated all my UX knowledge and was helpful in pre-thinking perspective. No doubt an absolutely good course.
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