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Explore Square Enix's innovative replay system for Final Fantasy VII Remake, revolutionizing game QA with automation and cost-effective tools for future projects.
Uncover the secrets behind hyper-casual game success, exploring key factors and quality elements that drive profitability in this rapidly evolving mobile gaming genre.
Learn how to apply lean analytics in game development to understand users, make data-driven decisions, and improve game performance without slowing down production.
Explore the intricacies of melee combat design in 'Ghost of Tsushima', uncovering key insights on player skill, game balance, and iterative development for an immersive samurai experience.
Explore generative models in game development, focusing on style transfer, neural doodling, and image translation. Learn how deep learning enhances technical artistry and animation in Unity.
Learn user story mapping techniques to align teams, reduce waste, and define clear goals in game development.
Explore Zynga's innovative use of AI in mobile game operations, from user acquisition to personalized experiences, enhancing gameplay and strategic decision-making.
Explore key themes shaping modern console gaming, from hardware generations to evolving business models and ecosystem strategies. Gain insights into market trends and manufacturer approaches.
Joshua Yearsley shares insights on Root's development, discussing usability challenges, design decisions, and lessons learned in game creation, with a focus on improving player experience and rule clarity.
Explore essential 2D character animation skills for game development, covering principles, techniques, and industry insights to enhance your animation prowess and create engaging game visuals.
Discover how NCSOFT created pro-level AI agents for arena battles in Blade & Soul using reinforcement learning, addressing complexity and real-time response challenges.
Explore realistic portrayals of mental illness in gaming with Dr. Jennifer Hazel. Learn about stigma, statistics, and specific disorders to create more authentic and respectful representations in game design.
Explore the development of interactive wind and vegetation systems in 'God of War', enhancing player immersion through dynamic environmental elements and character interaction.
Derek Yu shares insights on creating Spelunky 2, exploring game design challenges, development processes, and the evolution of roguelike games while reflecting on sequel-making in the indie game industry.
Learn to build and maintain a reusable code library across game projects, enabling more ambitious development without a large team. Techniques for organizing, generalizing, and implementing shared scripts efficiently.
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