Explore the innovative NESpectre project in this conference talk from JSConf EU 2017. Discover how a genuine 8-bit NES videogame console has been transformed to accept massively-multiplayer input from an entire audience using a JavaScript stack. Learn about the unique capabilities of this system, including visual and audio glitches, impossible game scenarios, and 100-player versions of classic games. Gain insights into networking and hardware hacking techniques used to create this one-of-a-kind system that allows audience members to "haunt" the NES with their supernatural influence. Experience the unexpected mayhem and technical ingenuity behind this unprecedented gaming experiment, presented for the first time at a JavaScript conference.
Overview
Syllabus
Zachary Johnson & Andrew Reitano:NESpectre: The Massively Multi-Haunted NES | JSConf EU 2017
Taught by
JSConf