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Z80 Gamedev: Coding a Multiplatform 8-Bit Game in Assembly for CPC, Enterprise, and MSX

ChibiAkumas via YouTube

Overview

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Explore the intricacies of developing a multiplatform 8-bit game in assembly language for CPC, Enterprise, and MSX systems in this comprehensive video tutorial. Dive into the programming techniques used in the creation of 'Chibi Akumas', examining core functions of the game engine, memory structure, and screen display challenges for CPC and MSX2. Learn about macro definitions, shadow registers, stack pointers, level data management, and vector arrays. Discover special graphics commands for MSX, background color manipulation for Spectrum, and debugging techniques. Gain insights into the unique aspects of Amstrad CPC and MSX development, and understand how to overcome memory limitations. Access the free, open-source game and weekly development updates for further learning.

Syllabus

Introduction
My assembler
Code description
Memory limitations
Macro definitions
Shadow registers
Stack pointer
Level data
Bank data
Vector array
MSX version
Special graphics commands
Spectrum
Background Colors
Learning Commands
Amstrad CPC
MSX
Debugging
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Taught by

ChibiAkumas

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