Overview
Dive into Z80 Assembly programming with this introductory video lesson focused on ChibiAkumas game development. Explore the workings of ChibiAkumas, learn how to reprogram the game, and harness its functions for your own projects. Cover essential topics including the Amstrad CPC, enemy sprites, clipping, text handling, and bootstrapping. Access complementary text lessons and source code from the provided website link. For those seeking a more fundamental approach to Assembly, check out the linked beginner's playlist. Support ongoing 8-bit game development efforts through the creator's Patreon page.
Syllabus
Introduction
The Amstrad CPC
Enemy Sprites
Clipping
Text
Text Driver
Bootstrap
Taught by
ChibiAkumas