Overview
Explore the fundamentals of shader programming in OpenGL through this 28-minute video tutorial. Learn how to create, compile, and implement shaders, including both vertex and fragment shaders. Dive into shader code structure, error handling, and data access techniques. Follow along as the instructor demonstrates writing a basic shader, accessing shader data, and testing the results. Gain practical insights into OpenGL shader development and enhance your graphics programming skills.
Syllabus
Intro
Shader Code Overview
Create Shader
Create Program
Compile Shader
Delete Shader
Get Shader IV
Get Error Message
Get Shader Info Log
Write a Shader
Accessing the Data
Fragment Shader
Testing
Taught by
The Cherno