Overview
Syllabus
Introduction
Keynote Speaker
Core Issues
Perkar
Todays thoughts
The existential crisis
What makes AR different
Where to put AR information
AR is fundamentally different
A designer has a canvas
Bounded twodimensional plane
Interaction with more twodimensional planes
Why
Wayback Machine
Digital Displays
Computer Interface
GUI Evolution
Windowing GUI
Mobile Phones
Scroll Bar
Visual Scroll Bar
Multitrack Touchpad
The Debate
AR Innovation
The Playground
How can we move forward
Screen relative
Tool relative
Different frames of reference
Standards
Interface Guidelines
Design Side
Design Rules Changing
Convergence of maturing technologies
What can we do
Convergent research
UI taxonomy
We cant forget
We have these capabilities
Taught by
IEEE Virtual Reality Conference