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Introduction
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Classroom Contents
Workshop on Perceptual and Cognitive Issues in XR
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- 1 Introduction
- 2 Keynote Speaker
- 3 Core Issues
- 4 Perkar
- 5 Todays thoughts
- 6 The existential crisis
- 7 What makes AR different
- 8 Where to put AR information
- 9 AR is fundamentally different
- 10 A designer has a canvas
- 11 Bounded twodimensional plane
- 12 Interaction with more twodimensional planes
- 13 Why
- 14 Wayback Machine
- 15 Digital Displays
- 16 Computer Interface
- 17 GUI Evolution
- 18 Windowing GUI
- 19 Mobile Phones
- 20 Scroll Bar
- 21 Visual Scroll Bar
- 22 Multitrack Touchpad
- 23 The Debate
- 24 AR Innovation
- 25 The Playground
- 26 How can we move forward
- 27 Screen relative
- 28 Tool relative
- 29 Different frames of reference
- 30 Standards
- 31 Interface Guidelines
- 32 Design Side
- 33 Design Rules Changing
- 34 Convergence of maturing technologies
- 35 What can we do
- 36 Convergent research
- 37 UI taxonomy
- 38 We cant forget
- 39 We have these capabilities