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YouTube

Reach and Devices for Game Development: Targeting, Optimization, and Analytics

Android Developers via YouTube

Overview

Discover how to leverage Reach and devices and Android vitals to make informed decisions for your game development and optimization. Learn to determine target devices and countries, set minimum specifications, and utilize features for games monetizing on Play. Explore how to track and troubleshoot production stability issues using Reach and devices with Android vitals, including new country breakdowns. Gain insights into using the Developer Reporting API for analyzing Vitals data outside Play Console. Delve into topics such as memory usage, OpenGL and Vulkan support, System on Chip considerations, 32-bit and 64-bit architectures, ANR and crash rates, revenue metrics, device type filtering, and game performance metrics. Acquire strategic guidance to identify revenue opportunities and enhance your game's reach and quality across mobile and other platforms.

Syllabus

Intro
Recap: Reach and devices and Android vitals
Make Foundational Decisions with Reach and devices
Memory
OpenGL and Vulkan
System on Chip (SC)
32-bit and 64-bit
ANR and Crash Rate in Android Vitals
Investigating Crashes
Optimization Opportunities
Revenue Metrics: Build Business Cases For Reach & Quality
Device Type Filter and Breakdown: Plan Beyond Mobile
Strategic Guidance: Identify Your Revenue Opportunities
Track & Troubleshoot Stability Issues with Android vitals
Game Performance Metrics
Overview Page Enhancements: Clearer for Games

Taught by

Android Developers

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