Reach and Devices for Game Development: Targeting, Optimization, and Analytics
Android Developers via YouTube
Overview
Syllabus
Intro
Recap: Reach and devices and Android vitals
Make Foundational Decisions with Reach and devices
Memory
OpenGL and Vulkan
System on Chip (SC)
32-bit and 64-bit
ANR and Crash Rate in Android Vitals
Investigating Crashes
Optimization Opportunities
Revenue Metrics: Build Business Cases For Reach & Quality
Device Type Filter and Breakdown: Plan Beyond Mobile
Strategic Guidance: Identify Your Revenue Opportunities
Track & Troubleshoot Stability Issues with Android vitals
Game Performance Metrics
Overview Page Enhancements: Clearer for Games
Taught by
Android Developers