Reach and Devices for Game Development: Targeting, Optimization, and Analytics

Reach and Devices for Game Development: Targeting, Optimization, and Analytics

Android Developers via YouTube Direct link

Intro

1 of 16

1 of 16

Intro

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Reach and Devices for Game Development: Targeting, Optimization, and Analytics

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  1. 1 Intro
  2. 2 Recap: Reach and devices and Android vitals
  3. 3 Make Foundational Decisions with Reach and devices
  4. 4 Memory
  5. 5 OpenGL and Vulkan
  6. 6 System on Chip (SC)
  7. 7 32-bit and 64-bit
  8. 8 ANR and Crash Rate in Android Vitals
  9. 9 Investigating Crashes
  10. 10 Optimization Opportunities
  11. 11 Revenue Metrics: Build Business Cases For Reach & Quality
  12. 12 Device Type Filter and Breakdown: Plan Beyond Mobile
  13. 13 Strategic Guidance: Identify Your Revenue Opportunities
  14. 14 Track & Troubleshoot Stability Issues with Android vitals
  15. 15 Game Performance Metrics
  16. 16 Overview Page Enhancements: Clearer for Games

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