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Device Type Filter and Breakdown: Plan Beyond Mobile
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Classroom Contents
Reach and Devices for Game Development: Targeting, Optimization, and Analytics
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- 1 Intro
- 2 Recap: Reach and devices and Android vitals
- 3 Make Foundational Decisions with Reach and devices
- 4 Memory
- 5 OpenGL and Vulkan
- 6 System on Chip (SC)
- 7 32-bit and 64-bit
- 8 ANR and Crash Rate in Android Vitals
- 9 Investigating Crashes
- 10 Optimization Opportunities
- 11 Revenue Metrics: Build Business Cases For Reach & Quality
- 12 Device Type Filter and Breakdown: Plan Beyond Mobile
- 13 Strategic Guidance: Identify Your Revenue Opportunities
- 14 Track & Troubleshoot Stability Issues with Android vitals
- 15 Game Performance Metrics
- 16 Overview Page Enhancements: Clearer for Games