Overview
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Explore the latest improvements to Unreal Engine's Volumetric Fog and lighting features in this 26-minute GDC 2018 conference talk by Epic's Sjoerd De Jong. Discover how to set up stunning volumetric effects within a beautiful nature scene and learn to achieve spectacular results by authoring Volumetric Fog through the Material Editor. Gain insights into recent changes, understand Volumetric Fog configuration, delve into Volume Materials and Particle Systems, and master advanced tricks with Volume Materials. Conclude with valuable performance tips and enjoy a final fly-through showcasing the breathtaking results achievable with these techniques.
Syllabus
[] - Overview
[] - Recent Changes
[] - Volumetric Fog Configuration & Understanding
[] - Volume Materials & Particle Systems
[] - Advanced Tricks with Volume Materials
[] - Performance & Final Fly-through
Taught by
Unreal Engine