Explore a groundbreaking conference talk on gVulkan, the first transparent multi-GPU acceleration rendering solution for Vulkan-based ray tracing. Delve into how this innovative technology addresses the computational demands of ray tracing rendering by offloading to the cloud via API-forwarding. Learn about the implementation of Split Frame Rendering (SFR) that enables parallel acceleration across multiple GPUs, dynamically rebalancing workload at a pixel-grained level. Discover the impressive performance gains achieved by gVulkan, including a 3.81× speedup across 4 GPUs on average. Gain insights into how this solution can enhance scene realism and provide immersive experiences while overcoming the limitations of traditional local GPU rendering.
Overview
Syllabus
USENIX ATC '24 - gVulkan: Scalable GPU Pooling for Pixel-Grained Rendering in Ray Tracing
Taught by
USENIX