VTubing with MetaHuman in Unreal Engine 5.1 - Using Nvidia Broadcast Eye Contact, OBS, and ManyCam
Solomon Jagwe via YouTube
Overview
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Learn how to set up a VTubing workflow in a detailed video tutorial that combines MetaHuman technology with Nvidia Broadcast's Automatic Eye Contact feature to create engaging virtual presentations. Master the integration of OBS Studio, ManyCam, and Unreal Engine 5.1 for real-time streaming, while ensuring your MetaHuman avatar maintains consistent eye contact with viewers. Explore the implementation of OffWorld Live for seamless OBS streaming, complete with demonstrations using a custom Puget Systems workstation. Gain access to essential resources including the iClone Unreal Live Link Plugin, iClone 8, Character Creator 4, and Facegood Avatary, along with comprehensive guidance on character animation, motion capture, and facial animation techniques for creating professional VTuber content.
Syllabus
Unreal Engine 5.1 | How to VTube MetaHuman with Nvidia Broadcast Eye Contact | OBS | ManyCam
Taught by
Solomon Jagwe