Overview
Syllabus
Intro
Production Pipelines
Where does Unity fit in the production pipeline?
What are the industry standard formats?
Requirements
Starting with Alembic
Houdini Alembic Output
Maya Alembic Output
Starting with USD
Houdini USD Output
Maya USD Output
Start with Alembic import
Alembic caveats
Alembic Components
Alembic Stream Player
USD Import
USD Asset - Simple
USD Asset - Advanced
C# Scripting
USD Variant Sets
USD Payloads
Alembic Timeline workflow
Alembic Unity Animation Workflow
USD Timeline workflow
Why choose one over other?
Look Development
Layout
Previz
USD Static Geometry
USD Recorder
USD Overrides
Geometry export caveats
Camera export
Unity Recorder
AOV Recorder
Render Images
Where can you go from here?
Conclusion
Taught by
Unity