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YouTube

Unity for Film and Animation - Product Roadmap and Q&A

Unity via YouTube

Overview

Explore Unity's product roadmap and future developments for film and animation in this 46-minute conference talk from Unite LA. Gain insights into upcoming features, enhancements, packages, templates, and integrations designed specifically for the film industry. Discover the different types of solutions Unity offers for film and animation, and participate in a Q&A session. Learn about Unity's journey in the film industry, from Unity 4 in 2011 to the first Unity for film panel at Unite LA 2016. Understand the six pillars of development, the Unity Film & TV team's business model, and the film & TV ecosystem. Dive into Unity 2018.3, the first major release focused on film, featuring DCC roundtrip, live link with DCC, unscaled blendshapes, improved production workflow, Pro Builder, Polybrush, Shader Graph, custom textures, Timeline, and HDRP. Get a glimpse of the roadmap for 2019.1, including Python integration and post-processing v3, and explore the plan of intent beyond 2019.1.

Syllabus

Intro
Unity 4 (2011)
Unite LA 2016, first Unity for film panel
Who and what
Development axis
6 pillars of development
Unity Film & TV team
Business model
Film & TV ecosystem
Learn
Unity 2018.3, the first stone of Unity for Film.
2018.3. DCC roundtrip
2018.3. Live link with DCC: Mesh Sync
2018.3: Unscaled Blendshapes
2018.3: Improved production workflow
2018.3: Pro builder and polybrush
2018.3: Shader Graph
2018.3: Custom textures
2018.3: Timeline
2018.3: HDRP (preview)
2018.3: HDRP for film: Rendering to 11
2018.3: Global Illumination / Indirect lighting
2018.3: Photography
2018.3: Post processing stack
2018.3: VFX Graph (preview)
Roadmap (2019.1)
2019.1: Python
2019.1: Post processing v3
Plan of intent (beyond 2019.1)

Taught by

Unity

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