Overview
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Explore the creation of PAMELA, an upcoming sci-fi survival horror game for PC, in this Unity 2015 conference talk. Delve into the concept and design process behind the game's unique, clean utopian visual aesthetics. Gain an in-depth look at the tools and assets used to achieve a high-end visual experience with Unity 5. Learn about the visual pipeline, including Enlighten Dynamic GI, physically based shading, reflection probes, and post-processing techniques. Discover how lighting plays a crucial role in level design and get tips on using realistic resolutions and light probes. While primarily focused on art and design, this session also offers valuable insights for programmers and technical artists looking to expand their artistic literacy. Get a glimpse into the inspirations, motivations, and level design principles behind PAMELA, and hear about some favorite Unity Asset Store resources used in the game's development.
Syllabus
Intro
This talk is about...
Inspirations
Motivation
Level design in P.A.M.E.L.A.
Why is this so important?
Building P.A.M.E.L.A. with Unity
The Visual Pipeline in Unity 5
Enlighten Dynamic GI
Lighting as part of level design
Use a realistic resolution
Use light probes where possible
Physically Based Shading
Reflection Probes
Post Processing
Tonemapping & Eye Adaptation
Color Grading
SSAO
4.5 Unity Asset Store
Shout out to some of our favorites
Recap
That's all folks!
Taught by
Unity