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Explore a simple procedural workflow for converting TyActor meshes into cloth in 3ds Max and TyFlow. Learn how to deform meshes while maintaining actor animations, enabling creative concepts like inflating parts of an actor's mesh or breaking it into simulated fractures and slices. Discover techniques for transforming animated meshes into PhysX shapes, opening up possibilities for unique and dynamic visual effects. Gain insights into advanced 3D animation workflows and expand your skillset in creating engaging, physics-based simulations for various applications in 3D design and animation.