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Learn advanced 3D modeling and simulation techniques in this 38-minute tutorial on creating procedural butterfly bombs using 3ds Max and TyFlow. Begin by modeling a cherry bomb object and assigning TyProperty modifiers to its components. Create an actor from the bomb elements for use in TyFlow simulations. Develop logic for spawning bomb actors and convert them to PhysX objects for realistic falling and ground impact. Implement time-based conversion of PhysX objects to cloth, enabling cartoon-like inflation and popping effects. Spawn butterfly actors upon bomb detonation, connecting to techniques from the series' first part. Gain valuable insights into complex 3D animation workflows and enhance your skills in creating dynamic, eye-catching visual effects.