Overview
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Learn how to create a procedural ghost shader in Blender in this comprehensive tutorial. Explore surface node breakdowns, vector data manipulation, gradient creation and detailing, texture subtraction techniques, and alpha transparency implementation. Dive into color application, coverage adjustments, and volume effects. Master transparency gradients, noise textures for volume, and volume coloring. Discover denoising methods, creative control techniques, and valuable render and compositor tips. Experiment with different effects, understand how light interacts with volumes, and gain insights from the original files. Perfect for Blender enthusiasts looking to enhance their shader creation skills and add spectral elements to their 3D projects.
Syllabus
- Introduction
- Quick Explanation
- Surface Nodes Breakdown
- Getting Vector Data
- Getting a Gradient
- Detailing the Gradient
- Subtracting Generated Textures
- Alpha / Transparency
- Color
- Coverage
- Volume Effect
- Transparency Gradient
- Noise Textures for the Volume
- Volume Color
- Putting it Together
- Denoising
- Creative Control
- Render / Compositor Tip
- Playing Around
- How Light Affects Volumes
- The Original Files
- Closing Thoughts
Taught by
Curtis Holt