Overview
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Learn to simulate a realistic fireball using Blender v3.0.0 alpha and render it with the Cycles X engine in this comprehensive 39-minute tutorial. Master smoke and fire simulation techniques, create custom fire shaders, and apply smooth glow effects in the compositor. Follow along as the instructor guides you through the entire process, from setting up the smoke domain to animating the emitter and tweaking volumetric shading. Discover how to increase smoke resolution, render the simulation, and work with EXR sequences for optimal results. Gain valuable insights into advanced techniques and export your final video file. Perfect for 3D artists and VFX enthusiasts looking to enhance their Blender skills and create stunning fire effects.
Syllabus
No smoke without fire!
Downloads and save data
Getting familiar with smoke settings
Creating fire
Animating the emitter
Tweaking the domain
Creating previews
Increasing the smoke resolution
Volumetric shading setup
Rendering the simulation
Adding glow in the compositor
Working with EXR sequences
Exporting the video file
The advanced part!
Taught by
Polyfjord