Overview
Learn to create a "Disney style" cartoon head in Blender from start to finish in this comprehensive 5-hour 55-minute video tutorial. Begin by sculpting the head using a grease pencil sketch, then perform proper re-topology for a clean mesh. Add eyelashes, eyebrows, and stylized hair using curves, and utilize the AutoEye addon for quick eye setup. Explore lighting techniques, create shaders, and develop skin textures. Cover topics including blocking, sculpting, retopology, hair creation, shader development, lighting setup, UV unwrapping, and texturing. Conclude with final tweaks to expressions, shaders, and rendering, including a bonus section on eyelash texturing. Follow along with time-stamped chapters to master each step of the cartoon head creation process in Blender.
Syllabus
Introduction
Blocking + Sculpting 01
Sculpting 02
Retopology
Eyelashes and Eyebrows
Adding the hairs with curves
Simple hair and skin shader
Simple 3 point lighting
Adding "AutoEyes"
UV unwrapping
Skin texturing
Final tweaks expression, shaders, rendering, earring ...
Bonus Eyelashes texture
Taught by
sociamix