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Recursion and Heckbert's Taxonomy in Rendering - TU Wien Lecture 11

Two Minute Papers via YouTube

Overview

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Explore advanced rendering techniques in this lecture from TU Wien's comprehensive rendering course. Dive into the concept of recursion in ray tracing, learning how to simulate multiple light bounces for more realistic scene rendering. Understand Paul Heckbert's taxonomy, which classifies light transport algorithms based on the types of light paths they can compute. Gain insights into the physics of light interaction with surfaces and media, as well as various camera models. Discover Monte Carlo methods and their refinements, including stratified sampling and the Metropolis-Hastings method. By the end of this video, acquire the knowledge to implement basic rendering techniques and navigate the current state-of-the-art in the field of computer graphics rendering.

Syllabus

TU Wien Rendering #11 - Recursion and Heckbert's Taxonomy

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Two Minute Papers

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