Overview
Explore the culmination of rendering techniques in this lecture on path tracing and next event estimation. Delve into solving the Holy Rendering Equation and learn how to handle occluded and point light sources effectively. Gain insights into offline rendering methods, including ray tracing, photon mapping, and various refinement algorithms. Understand the physics behind geometric optics, surface and media interactions with light, and camera models. Discover the power of Monte Carlo methods and their refinements through stratified sampling and the Metropolis-Hastings method. By the end of this comprehensive overview, acquire the knowledge to navigate the current state-of-the-art in rendering and develop the skills to write a simple rendering program.
Syllabus
TU Wien Rendering #25 - Path Tracing, Next Event Estimation
Taught by
Two Minute Papers