Explore the challenges and solutions of tracking gameplay statistics for millions of concurrent players in Riot Games's League of Legends in this 29-minute conference talk from Strange Loop 2013. Discover how Riot Games transitioned from MySQL to Riak, an eventually consistent key/value store, to enable rapid iteration at scale. Learn about the data modeling techniques, indexing strategies, and approaches for working with eventually consistent data in a near real-time statistics system. Gain insights into the complexities of managing terabytes of data and the decision-making process behind choosing Riak for the next-generation stats system. Presented by Garrett Eardley, a software engineer at Riot Games with expertise in scaling distributed systems for massive player bases.
Overview
Syllabus
"Tracking Millions of Ganks in Near Real Time" by Garrett Eardley (2013)
Taught by
Strange Loop Conference