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Explore the challenges and solutions of tracking gameplay statistics for millions of concurrent players in Riot Games's League of Legends in this 29-minute conference talk from Strange Loop 2013. Discover how Riot Games transitioned from MySQL to Riak, an eventually consistent key/value store, to enable rapid iteration at scale. Learn about the data modeling techniques, indexing strategies, and approaches for working with eventually consistent data in a near real-time statistics system. Gain insights into the complexities of managing terabytes of data and the decision-making process behind choosing Riak for the next-generation stats system. Presented by Garrett Eardley, a software engineer at Riot Games with expertise in scaling distributed systems for massive player bases.