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YouTube

Riot Messaging Service - Message Players Like a Pro

Strange Loop Conference via YouTube

Overview

Explore the architecture and implementation of Riot Games' League of Legends messaging system in this conference talk from Strange Loop. Dive into the challenges of building a scalable, real-time messaging service capable of handling hundreds of millions of players. Learn about state changes, stateful services, and the importance of linear scalability and fault tolerance in large-scale distributed systems. Discover how the Riot Messaging Service enables backend services to reliably communicate with players in real-time, and follow the journey from concept to production servers supporting 10 million player connections on a single box. Gain insights from software architect Michal Ptaszek's experience in designing and implementing highly concurrent, fault-tolerant systems for one of the world's most popular online games.

Syllabus

"Riot Messaging Service - Message Players Like a Pro" by Michal Ptaszek

Taught by

Strange Loop Conference

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