Explore the fascinating world of cross-platform game development in this 34-minute conference talk from KansasFest. Dive into Lucas Scharenbroich's journey of creating a Hardware Abstraction Layer (HAL) that enables modified Nintendo Entertainment System (NES) game code to run on the Apple IIgs. Learn about the evolution of the project from its initial proof-of-concept to a streamlined, standalone system designed to closely emulate NES hardware capabilities. Discover the intricacies of the HAL's design and implementation, and witness practical demonstrations of porting two different games to the Apple IIgs. Experience a live conversion of a simple NES homebrew game from source code to a functioning Apple IIgs application. For those interested in retro computing and game development, the talk also provides access to the project's GitHub repository for further exploration.
Overview
Syllabus
Too clever by HALf: Running NES code on Apple IIgs - Lucas Scharenbroich (KansasFest/A24eVR 2024)
Taught by
KansasFest