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To Err is to Play - Human Error and Game Design

GDC via YouTube

Overview

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Explore the science of human error and its impact on game design in this 53-minute GDC session from 2018. Delve into Epic Games' Ben Lewis-Evans' insights on preventing or encouraging errors to create intended game experiences. Gain valuable knowledge on developmental topics including game design, programming, audio, visual arts, business management, production, and online games. Discover how understanding human error can shape your approach to crafting engaging and purposeful gameplay mechanics.

Syllabus

To Err is to Play: Human Error and Game Design

Taught by

GDC

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