Overview
Syllabus
Module 0- Introduction
About the Course
Course Contents
PHASE 1
Phase 1 Introduction
Module 1- Play & Learn
LEC 1: Why Demystify Game Design?
Resource: Students'work in game design at IDC school of design
LEC 2: Games, Play & Education
Resource ALM 1: Video: Forest Kindergarten
ALM 2: Video: Excerpt from Michael Moore's film ‘Where to Invade Next’ (Finland education system)
ALM 3: Video: Turning trash into toys for learning | Arvind Gupta
LEC 3: First Game design Assignment
Resource: Group Assignment 1
LEC 4: DEMO: Self Play Testing of Zero Cost Games
Resource: On Play Testing
Module 2- Games, Play & Learning
LEC 1: Understanding the Essence of Games
Resource: Why design a zero cost game?
LEC 2: Games & Education
Resource: Why games in education?
Resource: Educational games and learning
Resource: How does learning occur?
Resource: Understanding play
Resource: Play-n-learn and cognitive development
Resource: Facets of playfulness
Resource: Games with a purpose
Resource: Design opportunities
LEC 3: Journey of Game Design Course
Resource: My encounters with game design
Resource: Teaching game design - Second accident
Resource: Practice to teaching to theory
Module 3- What Makes a Game a Game?
LEC 1: Developing a Challenge
Resource: Defining Games
LEC 2: What Makes a Game a Game- Part I
Resource: What makes game a game?
LEC 3: What Makes a Game a Game- Part II
LEC 4: What Makes a Game a Game- Part III (Games, races & puzzles)
Resource: Games, races, puzzles and gamification
Module 4 - Test of the Pudding
LEC 1: Initiating Play Testing of Games
Resource: On play testing
Resource: Links to additional zero cost examples
LEC 2: DEMO 1: Play Testing of Word Building Game
LEC 3: DEMO 2: Play Testing of Game on Geometric Shapes
Resource: Why design a zero cost game?
Resource: Video: Games on Hereditary Traits
LEC 4: Reflecting on Play Testing
Module 5 - Never Leave a Good Game Alone
LEC 1: Design Scope in Redesigning Games
LEC2: DEMO 1: Redesigning Scrabble
LEC 3: DEMO 2: Redesigning Tic Tac Toe
Resource: Video: Redesigning Monopoly
Resource: Video: Redesigning Jenga
Resource: Video: Redesigning Abalon
LEC 4: Reflecting on Student Presentations of Redesigned Games
Resource: Design redesign: Why redesign games?
PHASE 2
A short overview of phase I
Phase 2 Introduction
Module 6- Technicalities of game design
LEC 1: Terminologies- 1
Resources: Terminologies I
LEC 2: Terminologies- 2
Resources: Terminology II
LEC 3: Designing a new game from scratch
Module 7- Play of conflict and uncertainty
LEC 1: Creating conflicts and the role of uncertainty
Resource: From artificial conflict to uncertainty
Resource: Generating a good conflict
Resource: Designing game is designing game mechanics
Resource: Complexity of games
Resource: Why offer choices to players
LEC 2: Uncertainty principles
Resources: Uncertainty as a temporal experience
Resource: Injecting uncertainty
LEC 3: Locating inequality-equality cycle in games
ALM 1: Video: Locate inequality-equality cycle Group 1 (Group –Word formation)
ALM 2: Video: Locate inequality-equality cycle Group 2 (Group- Geometric shapes)
ALM 3: Video: Locate inequality-equality cycle Group 3 (Group- Hereditary traits)
Module 8- How Influencers Manage Uncertainty
LEC 1: Introduction to Influencers
Resource: Glimpses of key influencers in action
LEC 2: Use of Thinking
Resource: Games as a cerebral act 1
LEC 3: Use of Skills
Resource: Games as a corporal act
Resource: Can corporal drive the cerebral?
LEC 4: Use of Knowledge and Memory
Resource: Games as a cerebral act II
Resource: Awareness of gameplays and players
LEC 5: Use of Chance
Resource: Give chance a chance
Resource: Influencers in edu-games
Resource: Completing the influencer story
Module 9- How things fall in place
Lec 1: Introducing game design process
Resource:Game and problem solving
Lec 2: Revisiting educational goals
Lec 3: Design process: Building a game
Lec 4: Revising game dynamics
Resource: On play testing
Lec 5: Infrastructure
Lec 6: Major project: Discussion and brain storming
Resource: levels of identity
Resource: Redesign and design of games
Module 9 [annex 1] : Play testing of major project
Lec 1: Play testing – Rajneeti
Lec 2: Play testing – Race-cue
Lec 3: Play testing – Oasis
Lec 4: Play testing – Smacklet
Lec 5: Conclusion
Module 9 [annex 2] : Playing with Senior students
Lec 1: Play test with senior students - Rajneeti
Lec 2: Play test with senior students - Smacklet
Lec 3: Play test with senior students – Farmoney & oasis
Module 10 - How things don't fall into place easily
Lec 1: Design process-alternative starts
Lec 2: And the winner is / Forms of conflicts
Lec 3: Chris Crawford _ what makes game a game - Minimum condition to qualify as a game
Lec 4: What makes a good game
Lec 5: Get Set Go
Module 11 - And the winner is ….
Lec 1: The last inning
Lec 2: Final presentation _ Rajneeti
Lec 3: Final presentation – Race-cue
Acknowledgements
Taught by
Prof. Uday Athavankar and Prof. Prasad Bokil