Overview
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Explore the technical intricacies of creating "Alpha Point," a UE5 demo showcased at GDC 2021, designed to evaluate Unreal Engine 5 on Xbox Series X/S. Delve into The Coalition team's insights on testing Nanite assets in Lumen-driven lighting scenarios and their assessment of UE5's performance in Xbox Series X and S production environments. Learn about high polygon modeling challenges, material setup techniques, texture generation, and the implementation of paintable volume fog. Discover the team's experiences with Lumen performance, virtual shadow maps, and Nanite performance optimization. Gain valuable knowledge on custom VEX buffer usage, performance UI widgets, and specific considerations for Xbox Series S. Examine character statistics and performance metrics, and absorb key learnings from the Alpha Point project in this comprehensive 59-minute presentation by Kate Rayner and Colin Penty from The Coalition.
Syllabus
Intro
UNREAL & GEARS
TECH STATS
TECH JOURNEY
HIGH POLYGON MODELING ISSUES
VINES AND FOLIAGE
MATERIAL SETUP NEW BASE MATERIAL
TEXTURE GENERATION
PAINTABLE VOLUME FOG
LAYERED MATERIALS Can no longer vertex part material layers
TEXTURES
TILING MESH BLUEPRINT
LUMEN PERFORMANCE
LUMEN REFLECTIONS
VIRTUAL SHADOW MAPS QUALITY
VIRTUAL SHADOW MAPS PERFORMANCE Initially had some concerning performance results
NANITE PERFORMANCE
CUSTOM VEX BUFFER
PERF UI WIDGET
XBOX SERIES S PERFORMANCE
ALPHA POINT LEARNINGS
CHARACTER STATS
CHARACTER PERFORMANCE
Taught by
Unreal Engine