The Making of "Alpha Point" - UE5 Technical Demo | GDC 2021

The Making of "Alpha Point" - UE5 Technical Demo | GDC 2021

Unreal Engine via YouTube Direct link

Intro

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1 of 23

Intro

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The Making of "Alpha Point" - UE5 Technical Demo | GDC 2021

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  1. 1 Intro
  2. 2 UNREAL & GEARS
  3. 3 TECH STATS
  4. 4 TECH JOURNEY
  5. 5 HIGH POLYGON MODELING ISSUES
  6. 6 VINES AND FOLIAGE
  7. 7 MATERIAL SETUP NEW BASE MATERIAL
  8. 8 TEXTURE GENERATION
  9. 9 PAINTABLE VOLUME FOG
  10. 10 LAYERED MATERIALS Can no longer vertex part material layers
  11. 11 TEXTURES
  12. 12 TILING MESH BLUEPRINT
  13. 13 LUMEN PERFORMANCE
  14. 14 LUMEN REFLECTIONS
  15. 15 VIRTUAL SHADOW MAPS QUALITY
  16. 16 VIRTUAL SHADOW MAPS PERFORMANCE Initially had some concerning performance results
  17. 17 NANITE PERFORMANCE
  18. 18 CUSTOM VEX BUFFER
  19. 19 PERF UI WIDGET
  20. 20 XBOX SERIES S PERFORMANCE
  21. 21 ALPHA POINT LEARNINGS
  22. 22 CHARACTER STATS
  23. 23 CHARACTER PERFORMANCE

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