Overview
Explore the Substance PBR materials workflow for real-time rendering in this 50-minute conference talk from Unite LA's AutoTech Summit. Delve into the Automotive selection available in Substance Source, examining how these materials are created using scan-based and full procedural workflows. Learn about various Substance tools including Designer, Painter, and Bitmap to Material. Discover physical materials, examples, presets, and the Substance Store. Watch live demonstrations of Substance Painter and the Substance Plugin, covering topics such as using masks, applying materials, and rendering. Gain insights into tire creation, fabric application, and leather addition. Presented by Jeremie Noguer from Allegorithmic, this talk provides a comprehensive overview of Substance's capabilities in automotive design and real-time rendering.
Syllabus
Intro
Material creation
What is Substance
Substance Designer
Substance Painter
Substance Bitmap to Material
Substance Source
Physical Materials
Examples
Materials
Presets
Substance Store
Material presets
Tires
Substance Painter demo
Substance Plugin demo
Using Mask
Applying Materials
Applying Metal
Applying Fabric
Adding Substance
Adding Leather
Rendering
More to come
Questions
Taught by
Unity