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Stop Fighting! Systems for Non-Combat AI

GDC via YouTube

Overview

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Discover key strategies for creating engaging non-combat NPCs and populating game worlds with realistic townspeople in this 2019 GDC AI Summit session. Explore programmer Rez Graham's insights on developing systems that bring virtual environments to life through believable AI interactions beyond combat scenarios. Learn techniques for designing and implementing AI behaviors that enhance player immersion and create more dynamic, interactive game worlds.

Syllabus

Stop Fighting! Systems for Non-Combat AI

Taught by

GDC

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