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Pluralsight

Creating AI with Behavior States in Unreal Engine 4

via Pluralsight

Overview

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Perceptive AI behavior is a hallmark of a good gameplay experience. This course will show you how behavior states can be used by the game designer to create AI that reacts dynamically to player behavior in their environment. Software required: Unreal Engine 4.12

Enemy characters exhibiting believable reactions to the player and their environment in video games is the hallmark of a good play experience. How can this be achieved in a way that works in any gameplay space? In this course, Creating AI with Behavior States in Unreal Engine 4, you will learn how to use the power of Perception, Awareness, and Behavior States to create AI that add to fun game scenarios. You will learn how to create an awareness system that can be adjusted easily to tune the difficulty of enemy encounters. The common AAA development practice of defining predetermined search and patrol areas in-game will also be covered, as will the implementation of AI VO feedback systems and solid debugging techniques to easily read AI stats. An addition of a tactical camera system will even be shown to easily observe your AI in any situation regardless of the game situation. At the conclusion of the course, you will thoroughly understand this AAA approach to enemy encounters in combat and stealth games. Software required: Unreal Engine 4.12

Syllabus

  • Course Overview 1min
  • Creating AI Perception and the Basics of AI States 73mins
  • Creating AI Perception and Stimuli 24mins
  • Creating the State Machine and Awareness System 102mins
  • Creating the Patrolling State and Patrol Paths 62mins
  • Creating the Suspicious State 28mins
  • Creating the Searching State 68mins
  • Adjusting the Hostile State and Playtesting the AI 17mins

Taught by

Patrick Haslow

Reviews

4.4 rating at Pluralsight based on 22 ratings

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