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YouTube

Create a Game from Scratch in Unreal Engine 5 - Full Course Part 1

UNF Games via YouTube

Overview

Embark on a comprehensive 12-hour video course to master game development from scratch using Unreal Engine 5. Begin by setting up your project and importing assets, then progress through essential game mechanics like win conditions, interaction systems, and combat states. Dive deep into character animation, creating custom attack sequences and implementing a modular health system. Explore enemy AI development using behavior trees, including patrol routines and combat logic. Learn to craft engaging player experiences with features such as death screens and health bars. Enhance gameplay by adding ranged attacks, projectile systems, and advanced enemy behaviors. By the end of this course, gain the skills to create a fully functional first-person action game in Unreal Engine 5.

Syllabus

00. Intro
SECTION 1
01. Create the project and import assets
02. Determine what to implement
03. Setting up the game mode
04. Win game functionality
05. Create the reward blueprint
06. Create an interaction system
07. Managing assets dependencies
08. Add a combat state
09. Create animation blueprint and sequences
10. Create an Idle Animation using linked animations
11. Combat stance
12. Create attack animation
13. Add attack animation to your character
14. Add sword to character
15. Sphere trace to get hits from the sword
16. Custom number of collision points on the sword
17. Do damage to hitted actors
18. Activating and deactivating the weapon based on the animations
19. Create a base enemy class
20. Add health to the characters in a modular way
21. Enemy damage and death state
22. Solve bug where the sword does damage to the character that holds it
23. Change enemy mesh and create its animation blueprint
24. Create AI Controller for the enemy
25. Follow rutine with behavior trees
26. Enemy follow and attack with behavior tree tasks
27. Enemy waits for attack to finish to continue its other tasks
28. Fixing the enemy death that didnt trigger and adding a physics asset to it
29. Determine how and when the enemy is going to attack the player
30. Implement enemy range check and line of sight
31. Aborting behaviors through decorators
32. Enemy goes to the last known player location after losing sight of it
33. Enemies patrol behavior
34. Make the enemies do damage
35. Enemies can only damage the player
36. Player Death Screen
37. Implement Player health bar
38. Polish player camera and sword
39. Animate the Ranged Attack in engine
40. Add the left hand attack to the player animation blueprint
41. Layer animations to handle attacking with the left and right hand
42. Create projectile blueprint
43. Attack enemies with the projectiles
44. Make enemies search the location where they where damaged

Taught by

UNF Games

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