Overview
Syllabus
- What we're doing today
- Playing the game
- Looking at the project
- What if it returns null?
- Keep your scopes tight!
- What a big deal is to Cherno
- Optimizing for loops
- Always consider performance
- Organizing and re-using code via abstraction
- We ate an entire chicken for lunch
- Don't go too far with abstraction
- Intro cinematic animation
- State machine
- Using the visual editor to your advantage
- How to move aliens in a space invaders game
- Delta time should be limited
- Alien AI behavior and gameplay programming
Taught by
The Cherno