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Solving an Invisible Problem - Designing for Color-Blindness in Games

GDC via YouTube

Overview

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Explore best practices and solutions for making games more accessible to color-blind players in this 59-minute GDC talk from 2019. Dive into the types and causes of color-blindness, its global impact, and common myths. Learn from Creative Assembly's Douglas Pennant as he shares insights from developing Halo Wars 2 with color-blindness in mind, covering topics such as UI design, palette management, and the importance of using multiple visual cues beyond color. Examine case studies from popular games like Left 4 Dead 2, Total War: Warhammer II, and Fortnite to understand effective accessibility features. Gain practical knowledge on implementing color selection controls, character customization options, and key steps for supporting color-blind players in game development.

Syllabus

Solving an invisible problem- Designing for Colour-blindness
Introduction
Types of colour-blindness
What causes colour-blindness?
Colour-blindness around the world
Impact on life
Mythbusting
Developing Halo Wars 2 with colour-blindness
Blitz Card UI
Complex palette
Don't Just Use Colour for Information
Palette Design
Identify your colour features
Use presets to manage your colours
Use colour-blindness simulator tools
Left 4 Dead 2 - Player Auras
Total War: Warhammer 11 - Teams/Status
Colour Selection Controls
Character Customisation
Accessible Accessibility - Fortnite
Accessibility beyond colour-blindness
Key steps for supporting colour-blindness

Taught by

GDC

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