Explore modular game design techniques in this Unite Now 2020 conference talk by Lawrence Bishop, Technical Director at Cinder Cone. Dive into the development process of the gothic platformer Skeleton Crew, focusing on the use of low responsibility components, Unity events, and scriptable objects. Learn how this modular approach empowered designers and facilitated co-op multiplayer integration. Discover strategies for cross-scene communication and changeable enums that enhance game development efficiency. Gain insights into creating flexible and scalable game systems that can streamline the design process and improve collaboration among team members.
Overview
Syllabus
Introduction
Low Responsibility Components
Unity Events
Scriptable Objects
Functionality
Cross scene communication
changeable enums
wrap up
Taught by
Unity