Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

YouTube

Skeleton Crew - Empowering Designers with Modular Game Design - Unite Now 2020

Unity via YouTube

Overview

Explore modular game design techniques in this Unite Now 2020 conference talk by Lawrence Bishop, Technical Director at Cinder Cone. Dive into the development process of the gothic platformer Skeleton Crew, focusing on the use of low responsibility components, Unity events, and scriptable objects. Learn how this modular approach empowered designers and facilitated co-op multiplayer integration. Discover strategies for cross-scene communication and changeable enums that enhance game development efficiency. Gain insights into creating flexible and scalable game systems that can streamline the design process and improve collaboration among team members.

Syllabus

Introduction
Low Responsibility Components
Unity Events
Scriptable Objects
Functionality
Cross scene communication
changeable enums
wrap up

Taught by

Unity

Reviews

Start your review of Skeleton Crew - Empowering Designers with Modular Game Design - Unite Now 2020

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.