Overview
Explore photometric stereo techniques for 3D reconstruction using Rust and WebAssembly in this 26-minute conference talk. Dive into the principles of shape from shading, perception of shading and reflectance, and 3D reconstruction from images. Examine a practical application of photometric stereo on the Bayeux Tapestry. Learn about code organization, library configuration, and the integration of Rust with WebAssembly for web-based implementation. Discover how to leverage JS workers to call WebAssembly functions, enabling efficient 3D reconstruction in web browsers.
Syllabus
Intro
3D Reconstruction from images
Perception of shading and reflectance
Shape from Shading (SFS)
Photometric Stereo - captation (Bayeux Tapestry)
Photometric Stereo - Bayeux Tapestry
Code organization
Library code
Library config
Rust WebAssembly config
Rust Wasm JS
Rust WebAssembly code
JS worker calling WebAssembly
Taught by
Rust